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Now we create the GUI layout with an input box, where you enter the day you want and a button to set the day: private bool visible
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We do that by creating a new GameObject and appending our class: using System It should open and look something like this:įirst, we need to add our stuff to the game. Visual C# Items > Class > and name it something like "Day.cs". Navigate to "/projects/TheForest/Day/" in your ModAPI folder and open the "*.sln" with Visual Studio. If you need, add a hotkey in "Assignable keys": Give it a name and optionally a description: Open ModAPI, go to the development tab and click " Create new project": Continue at the Green Hell section for the tutorial and quirks. However, Green Hell uses its own / unity methods. In most games ModAPI specific methods, attributes, etc. There are some out there, but in this tutorial i will go with ILSpy: ILSpy You can even get Professional for free if you are a student. You can grab it for free here: Visual Studio Now we need Visual Studio (not Visual Studio Code!). If you haven't already, extract it somewhere. In this tutorial we want to change the ingame day by using the GUI. Basic C# knowledge would be an advantage.
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The documentation will be updated within the next few days.Īs a changelog would exceed the maximum character limit of posts and I really can't point out all the things that have been changed (as nearly everything was rewritten) I won't post a changelog for this version.Develop mods Generic Unity games + Basic ModAPI usage Getting started Every modder is greatly welcome to join the Forest modding community. And there are many more mods to come, not just by me. * SpawnCommand (Let you spawn nearly anything through the modapi console)Įnjoy the new possibilites. * Dev Picker (now very interesting for you guys) * Remove Buildings (Remove any building with a simple tap of a button) * Save Everywhere (Save your game with a simple press of a button) * Cheatmenu (God mode, Flymode, Noclip, Instant Tree Chop, Instant Build / Creative Mod) The new version was presendet at the launch event and is now available for all of you to download on: Current standard mods included: Open the console (german keyboard ^ and english it should be ~) and type in "spawn " (with a space) and select the desired object and press enter ) This helped me alot to fix the remove buildings mod :) This mod shows you which object (with collider) you are currently looking at. * Are the caves a little too dark for you? Adjust the ambient light within caves easily from inside the cheat menu! Get some light in those nasty caves! When you release the assigned key (X) all trees will be cut down within range. Press and hold the assigned key (X) and use your scroll wheel to determine how large the radius is. * You can configure a key for the new mass tree remover. * The raycast is now finding objects much better so you dont have to search for the sweet spot. * You are now able to remove nearly all player built objects. * The new standard key for the cheat menu (active for all new mod users) is F1. * When you build something with instant build, the building will not be built 2 times anymore. * When you hit a tree with instant tree it will be chopped down on the first hit. * When you change the speed you can swim faster now. * When you are diving now after you used fly mode you are no longer doomed to drown anymore. * Completly new GUI for the ModAPI to reduce filesize (The ModAPI is ~65% smaller now!)
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* When there is only 1 auto completion value the list will not be displayed anymore. * When you auto complete a parameter there is a whitespace added to the added parameter now. * You can go through your past commands with the arrow keys in the console now. This way it is possible to just play without hunger or energy loss. * There is now the possibility to change certain parameters of the player an lock them. You can also enable these two options by hotkeys (standard for freeze time is F2, standard for freecam is F3) * Attention, video makers! There is a new freecam and freeze time option. *Hover over an icon with your mouse to get more information. * The Maps are loaded from and therefore will be uptodate most of the time. You can click on the category names to unfold them. * Use the mouse scroll wheel to zoom the map. * Can be opened and closed with a key (standard: M). * Some small assembly reference errors fixed which occured while creating mods. Works on freshly felt trees and also on saved tree stumps. Just hit 4-5 times on a tree stump and say good bye. * Bugfix: An error by resolving the return type of injected methods is fixed. * Bugfix: The icons on the map are now shown correctly. The ModAPI is currently only available at Hey there guys,